Before we get to when scientists will examine scientists on this issue, we have news of a new study by researchers at the University of Michigan, who decided to examine U.S. programmers for the effects of marijuana on their coding. They took a scientific approach to the issue - they asked 803 programmers to describe their relationship with marijuana and how it affects their work in a comprehensive way. A third of them admitted to using it while working. A significant number of respondents admitted that they then felt a strengthening of their creative processes and a better entry into the so-called "programming state."
As a result of the study, Michigan researchers concluded that programmers were tempted to use cannabis more than the desire to feel better, to improve the quality of their work and raise the level of creativity in programming. In second place is just the relaxation and other aspects of marijuana use.
The majority of developers surveyed - including those who do not use cannabis - also favored legal access to cannabis and the normalization of cannabis-related legal issues throughout the United States.
We would like to know what specifically was created under the influence of cannabis - what games or apps have a trace of marijuana in them. And whether Elon Musk was buying Twitter on increased creativity. In the comments, you can toss in your types of apps and games that you think are programmed by those 30 percent of developers.
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